Someone got Doom in an SQL database
First reported · 21d ago · 1 source
Crest summary — written by AI from the 1 source below; every figure is checked against them · model deepseek-chat
Summary
Someone built a working version of Doom that runs inside an SQL database, rendering the game through queries rather than a normal game engine.
Key facts
- The implementation uses 1,300 lines of SQL.
- It renders accurate bitmapped views of Hell.
- It runs at 35 fps.
- The report is dated 2026-10-02.
Why it matters
It shows that database query engines can be pushed to do real-time rendering work, a reminder that unconventional execution environments can still hit interactive frame rates.
Technologies
- SQLlanguage
- Doomproduct
Original sources (1)
The report this event was built from. Crest of Tech keeps no article bodies: the full text is at each source.
- Ars TechnicaPublication · PrimarySomeone got Doom in an SQL database · By Kyle OrlandRead at Ars Technica